UE4 Real-Time test // wip
I’m working on some scan based game ready assets at the moment… so I try to dive deeper into UE4 in conjunction with ZBrush and some other tools! Here’s a quick lighting test which I did in Epics Unreal Engine. I used ZBrush for the remeshing process and I re-textured the whole model in Substance Painter. The textures are in 4K and the polycount of the complete door is about 2k triangles. The project is still a work in progress and I would like to finish it as soon as I can!
Used applications - reality capture // ZBrush // Substance Painter