This is awesome! Great texturing in particular.
Wow, just wow
really great work, love the attention to details like the trapped-in foliage/particles.
Awesome!!!
some of the best work ive seen in ages, love the t-rex and kong, impressed at how well the fur/hair came out in marmoset
Awesome work
Brilliant works!next Top row for sure!
very impressive!
That’s fantastic!! I’m studying these days marmoset! I didn’t know that it has this abilities, how did you do the fur? what is the limit of marmoset in your opinion? which polycount and which is the maximum resolution of the maps supported?
Holy Smoke! This is spectacular!
Wow! Absolutely outstanding!
as i said on FB, top row for life!!! epic works!
Love it!
Workflow tutorials pretty please
Wow, your work should be the ‘poster child’ for using QRemesher in a pipeline. Great job!!
Many comments, thank you very much.
>>Dantert
I do not know the limits of the marmoset to me. Because, Limit varies with the PC specs.
I use a some texture 2048x2048. 2048×1024. 1024×1024 … However, I’m not use 4096 × 4096. Heavy
There was some question of Fur.
This is Realtime Rendering. There is only one way.
Fur is all transparent plane polygons. I will post some mask image in the next time.
There was a request.
Today is the zbrush image of my Personalwork “pirates characters”. Complete image has been posted in the past.
& KINGKONG Wireframe
hope you like it!
Rendered in Marmoset Toolbag.
WIP:D
Thank you!!
very amazing work
Dude, are you kidding me?
The gorilla is awesome!
Wow… !!!
Awesomeness…
did u put up the hair planes of kong manually or there is some thing that i might have missed.
please tell…
its bugging me …
super super cool…
So inspiring.
Finally you made it to the top row!
In my opinion you deserved it with your very first post
Great job with the gorilla, the fur looks really good, and the small leaves are a nice touch! I would like to see your fur texture maps and alphas.
How did you placed the poly planes on Kong’s body? Any plugin?
Thanks for sharing!