ZBrushCentral

Tyrone70 Sketchbook (slight nudity)

Really? Thanks :slight_smile: It’s nothing special. I just used some of the same techniques I see guys around here doing. I used 3 lights: one for some HDR lighting (i didn’t even really notice this so I may have messed up on something), 1 for the main light (turned this into a spotlight so the rest of the scene wouldn’t get any lighting), and a light to fill in the side of his face (I set this one up so it would only light up the skull and nothing else.)
skull_viewport.jpg

Thanks for your interest. :smiley:

Attachments

elements.jpg

This is probably the fifth time I’ve tried doing the lower part of the body from zspheres. I have a really hard time with it, but I felt like this attempt was doable, so after getting a good enough shape, i retopoed in Max so I can keep working on it. I know it still needs some work, especially around the knees, but any tips would be much appreciated. I’ll try working on this again tonight.

fem_legs_wip1.jpg

Attachments

fem_legs_wip2.jpg

Here’s a new practice sculpt. I’m having a hard time with a few areas, mainly the nose and eyes. I’m feeling a bit more confident on the rest of the face. Really would like some critiques or tips to help me out.

head_2_wip.jpg

I’m no expert, but here is what i see:

Eyes are too big, and too widespread. Use reference images, and have it infront of you while you sculpt. Lower part of neck is too skinny and the point of the cheek should be closer to the base of the nose, when you look at it from the sideview. ( i’m actually not sure about teh cheek part, but i think i read it somewhere ). From the sideview the lips look weird.

thank you for the advice

Tried making another female model from zsphere I will retopo when i feel comfortable enough. I’m trying to have more fun than be anatomically correct this time, hence the long legs, but C & C is very much wanted. elena_comp_small.jpg

Also, i need to get in the habit of perspective views before i do these things >_<

Updated and tweaked a few things. Remembered to turn on perspective this time too :stuck_out_tongue:

edit forgot to add the picture… turned_elena.jpg

Retopo imminent
elena3.jpg

edit Retopo postponed. I now hate the face.

Attachments

elenahead.jpg

I went ahead and did a retopo for sculpting reason. Aside from the lips and eye sockets, everything went smoothly. I went from having a 5 million poly model to just half a million. I’ll keep playing around with this model, but I do intend to make it a game model eventually. Heres some quick grabs. Updated renders later.
before.jpg

Attachments

after.jpg

new_face.jpg

Lol

thank you for the constructive criticism.

Despite the lack of feedback from here, I’ve still been working on getting this one done. she’s gone through quite a few iterations, but I think I’m nearly done with her body. Feedback… well, you know.
grey_thumb.jpg

Attachments

grey_body.jpg

grey_face.jpg

here pubic to greater trocanter has to strong of a defanition.

Hands need a little more thickness.

from the side the ass looks good but from back it needs work its the right shape but way to pronounced sticking sharply out.

The body length is out of proportion.
Measure from the greater trochanter to the ball of her feet and then measure from greater trochanter to the top of her head these lengths are supposed to be pretty much the same.

The side of the breasts to the rib cage to prominent smother transition.

The face looks to be still in somewhat of a blocking stage but I will give you some idea’s to work on.
The brow to the nose the sharp edge should be a rounded mound of a edge.
The inner ear it should look more like a (y) inside use a reference to get it right.
the eye’s are a bit large all most like manga style the real human eye is much squinty looking.

The sharp crease around the lips I’m not fond of it but I can’t say it wrong yet because I feel your going to add detail to the lips that should smooth down the look of the crease but at this moment it just a start contrast from sharp edge to smooth lip.

Work on these things or not and lets see were you take this from here.
Good luck.

First, a huge thank you for taking the time to point out my errors. They’re very much appreciated.
In regards to things like proportions and eye size, i am going for a cartoony look, so that’s why they look off. I want her to be a long legged individual. Same thing goes for the crease around her eyes and eye brow ridge. I will definitely put some work in on everything else you’ve pointed out though.
Thanks again.

Almost done with the body. I need to work on the hands some more and I’m not 100% comfortable with the ears, but other than that, I’m just trying to move on with this one. C&C please :slight_smile:
Here’s a mental ray SSS render. Black skin is hard to do for some reason.
sss_face.jpg
[youtubehd]utnqNRc0jvo&hd=1[/youtubehd]

Attachments

body_front copy.jpg

face_front copy.jpg

sss_body.jpg

I’m done modelling the body. I know she’s far from perfect, but it was fun creating someone stylized on purpose. I’m going to clothes her and give her hair eventually, but I think this is the last update I’m going to do until then. C&C please :slight_smile:
zb_thumb.jpg

and of course, a youtube vid.
[youtubehd]wyEA3bjN6ws[/youtubehd]

Attachments

zb_face_front copy.jpg

zb_34_face copy.jpg

zb_front_body copy.jpg

zb_34_body copy.jpg

I like the body style and the render. Looks cool :+1:
I think her eyes and cheeks could be scaled down a bit to match the rest of her, cause I got the strangest feeling someone was sneaking up on me (kiddn =D)

I can’t wait to see where toyu take this. Nice render as well.

:confused: oouff female anatomy is really rough, even if it is stylized. take some time too look it up and study the flow of muscles, and how prominent or not they are in the female form. Good effort though.:slight_smile:

Gedn: thanks. I have been getting compliants from friends about the eyes I like them that way personally, but it’s definitely something I have to keep in mind the next time I do this.

InkySpot: thank you. Me too. I’m actually happy I made it this far. I usually give up.

3dMob: for some stupid reason, i just don’t interpret references very well. I have plenty of them and my collection is always growing, i just can’t execute it the way i’d like. But I really appreciate the comment. I’ve had a tab in my browser open on your thread for the past 2 days. You make good stuff :slight_smile: