Hello everyone Im TyrantTR, I got a copy of Zbrush for myself on christmas and have sense been attempting to learn the ropes of the program. (I am into game design and intend to turn it into a career, seeing as this program is used ALOT in video game development I figured I ought to learn it.) In this topic I will showcase, and ask for help on my projects.
After messing around with Zspheres and sculpting tools for a bit and watching a wealth of tutorials I am attempting to make my first full ready for game model in Zbrush, retopo, diffuse, spec and normal maps, the works.
I have decided to make an Albertosaurus (trex’s littler cousin for all you non dino savy folk). And I tried getting as far as I could with the knowledge I gathered on my own. Which unfortunetly wasnt far at all.
I am attempting to make a good basemesh for the sculpt and its proving difficult. Ive made a thinner version of the dino with armature zspheres, I didnt want to spend extensive time with zspheres (because I prefer the sculpting tools to them) so I used as little as I could to add girth to the thigh as well as make flaps of muscle I just couldnt do with the armature, and smooth out certain areas, around the shoulder and thigh that didnt look good.
If I understood right from the tutorials the adaptive skin is like a combination of the armature skin, and the zsketch skin right? Well though my adaptive skin is fairly reminiscent of the edits I made with zsketching, it is quite disorted and Im wondering if theres a reason for it. Perhaps I could use some guidance from those of you on the forum. Am I going about this wrong? Is there an easier way to accomplish what I want?
Heres some pictures of my problem, the first will be of my armature, the next of the adaptive skin.
It really isnt much to look at, and I hate bad first impressions but I suppose I can alyways prove myself at some other point in the development of this.