Hi,
I think I’ve made a newbie mistake (well, I’m still a newbie, so it’s probably normal to make mistake) and even if I think I have to redo my sculpt, I just want to ask first on the boards if there is a solution to my problem. My problem is that I sculpted some face on a not “Closed” mesh. To reduce the poly count, I’ve sculpt on some faces that aren’t part of a closed mesh (don’t know if I explain it correctly :o ), so when I export my normal map, it’s a mess. Does someone know a way to fix this ? Or I have to close my model and redo the sculpt ?