Hi @all,
short question, is it possible to generate two separated normal maps for one character?
The main problem: i can´t enough in to details of my character, so i want to separate the head from the body. But the uv´s are still lay out for the character. So i want to separate the head from the body to generate a normal map for the head and one for the body.
But if a separate the head from the body, then i lose my uv layout, i think
Is it possible?
and another question, if i have polygroups created in zbrush, how can i get access to this groups in maya?
Thx for every help