I have two problems with Zmapper.
- It doesn’t create clean normal maps. What do I mean by this? I mean that it creates artifacts around the seams on my UV’s. You can see this here:

I am using the “3DS Max8_TangentSpace_BestQuality.zmp” available from the forums and I’m using Max 9. This is driving me -nuts-, as none of my normal maps work in the slightest.
- Every time I export something from zbrush and then import it agian it’s ten times smaller.
Every time. I have tried changing the vertex scale numbers in Max to no result. I’ve tried changing the SIZE in max to no result. Every time I import something FROM zBrush into max, and then BACK into zBrush it’s smaller.
This makes it -impossible- to align two meshes in zMapper as there is no way to scale something exactly in zBrush.
Ten times smaller exactly.
I know it’s some option somewhere that I haven’t flipped, but I’ve been flipping all the options I can find and nothing is working.
Any help on either of these problems would be immensely appreciated. I have a deadline coming up fast and I need my normal maps badly.
Thanks in advance.