ZBrushCentral

Two Part Problem

WinXP32 SP3
ZB 3.1
mental ray, 3dsmax 2009

My displacement map is yielding some faceting along the eyelid. I’ve tried:

  • increasing subdivision levels in turbosmooth
  • increasing max subdiv in the global displacement settings
  • increasing dpsubpix from 0 to 2 when I export map from ZB

First two had no effect. For some reason when I increase dpsubix the generated displacement map is extremely weak, almost flat gray. The top eyelid is the only place it seems to be happening. I double checked and I don’t have overlapping UVs.

Thanks,
Dustin

http://www.zbrushcentral.com/zbc/showthread.php?t=49819&page=2&pp=15

Apparently it’s a known issue, so nevermind. I’ll give Adaptive a try.