These are bugs that affect my workflow and from my perspective they
are a HUGE problem for my day to day character creation in ZBrush.
Bug number 1:
I have a plane with eight polygons in the shape of a rectangle.
Under tool, subtool, extract, I set the smoothness to 0. That is zero.
When I hit extract smoothing still takes affect, the plane rounds at
the edges.
Bug number 2:
I decide to work around the extract bug.
I have the same plane (eight polygons, rectangle shape).
I set a morph target, I transpose move the plane.
I hit ‘create difference’. In the tray I see my creation.
It is the shape I wished for, excellent.
But now the geometry is broken in that 1) colorizing this makes it
look crazy and 2) it has a partial mask over it that can not be removed.
To work around this second bug I have to export the geometry into
Modo, select ‘cleanup mesh’, then get it back into zbrush - BUT not by
importing on top of the original messed up geometry. If I do that the
cleanup mesh will be broken again. I have to import it over geometry
that is not broken.
Please help
Workflow? Not sure why you’d start with a plane for character creation? ? ? 