Hi guys, this is the first time when I’m trying to export Zbrush model to Max (version 8) and I’m having some problems with displacement… I did everything like in 1 page tutorial (inverted my map, put TurboSmooth, Reduced output from 1 to -1, displacement 50%, and etc…), but I’m still not having the same details that I have sculpted in Zbrush, here are the images:
Max:
maybe somebody could advise me something? What I’m doing wrong?
P.S. sorry looks like, I’m having the same problem with the monkey :