Hi guys, it’s a long time i’m not posting.
(apologize for my english)
My target is UNWRAP AND UV a mesh from booleans process; you can’t have a clean UV or perfect topology , but in less than 5 minutes from create mesh and UV texture to render.
You can build and texturize everything you want.
Only you can judge if the mesh is correct for your work, try balancing the zremesher slider …
Bye
Leo
Wow… Thanx for such useful and detailed tutorial. That’s exactly what I need