ZBrushCentral

Tutorial androide:

sorry for my English

Hello has all I post a progress in the form of tutorial there thinks it pleases you.

It is necessary to make a model low resolution on a software 3d.

Here is the model low resolution.

[attach=79768]1.jpg[/attach]

We begin has to detailler with the tool MOVE to give the first form of character

[attach=79769]2.jpg[/attach]

Then have refine the character to have our base general

[attach=79770]3.jpg[/attach]

Has every subdive one detail more and more
You should not want to subdivide big time then to detaller all just like that.

[attach=79771]4.jpg[/attach]

Attachments

1.jpg

2.jpg

3.jpg

4.jpg

5.jpg

The detail of the helmet has ete made with mask GET(TOUCH) CTRL. then INFLAT in DEFORMATION

5.jpg
I would later make a tutorial more detailler.

bye

Attachments

6.jpg

7.jpg

8.jpg

9.jpg

Very Nice tutorial and very cool character. I’m always throw by how ZB’ers get such nice edges. Thanks.

Thank you

I would make the other one more.

bye.

Here is his friend !
androide2.jpg

A concept of man fish on the way to work that the androide.
[fish1.jpg]fish10.jpg

Attachments

fish2.jpg

fish3.jpg

fish4.jpg

fish5.jpg

fish6.jpg

fish7.jpg

fish8.jpg

fish9.jpg

Just a update with more of details but I am not sure of the resultat.
That think you of it ! :smiley:

fish11.jpg

Attachments

fish12.jpg

fish13.jpg

I make a test of painting but I am not completely satisfied.

[fish14.jpg](javascript:zb_insimg(‘80101’,‘fish14.jpg’,1,0))

hello! you got some nice models here! :+1: :+1: i especially like the last one !

thanks you Pooop !

A test of skin to have a wet effect and gelatine by adding a fine speculaire:D

fish15.jpg

update skin !

[fish16.jpg](javascript:zb_insimg(‘80405’,‘fish16.jpg’,1,0))

I like this new skin and the wet skin. the eyes could use some subdivisions and a different material as well. maybe toy_plastic?

the first model lacks a lot of definition, but the concept is pretty solid.