Hi,
I’m working on my first figure in ZBrush, full on. I took an older sculpt from Sculptris and made a fantasy character a couple of years back. Now with ZBrush’s improved QRemesher it was nice to get him from tris to quads while retaining all the definition but… I really wanted to work on parts of him at a time so I created a bunch of groups: Head, Ears, Inner Mouth, Arms, Legs, Hooves, Torso/back head.
So I’m done with most of the head and ears and wanted to rejoin them together but after a couple of QRemesh’s none of the points line up any longer, which is expected. BUT I’ve tried just about every tool I can think of to get a clean rejoining of the these two parts without loosing detail or the groups.
QRemesher doesn’t seem to be doing what I need it to do in this particular areas as I see that the mesh is still not properly merged with the other mesh and if I use the Topological Move brush I can still pull the points apart so that’s no good.
Are there currently any tools in ZBrush that can accomplish this and if so is there a tutorial someone can point me to.
Again, I don’t want to loose details, I don’t want to loose polygroups.
Thanks and hope that there are some suggestions!
Richard