Hello everyone, i have finished a portrait bust of myself and now i have arrived to the point where i have to texturize it and apply some surface detail.
I was wondering if i could use the same map for both, i mean:
With Zapplink and some ref pics of myself make the texture for the whole model.
and then i would love to use that same texture to make the little dots, wrinkles… lo that they will stay in place and match with the texture.
Is that possible within Zbrush?? I know i oculd just make a grayscale bumpmap from the texture to rendering, but i would prefer to have it in the original sculpt.
thank you so much.
Also any suggestions for texturing would be greatly appreciated
cya
, havent thought of that.