I’m having a lot of trouble with this. I’ve searched a lot of sites and watched videos, but still can’t get it quite right. Can anyone help me understand the process used to make this happen correctly? I just want to create what’s in my head but its very unintuitive.
I’ll list my pipeline so you can better follow my thinking and spot any faults.
- Create simple base mesh in Maya. (No problems)
- Export as .obj to Zbrush. (No problems)
- Sculpt and refine details. (No problems)
- Retopolgize Mesh (No problems)
- Create displacement map (Unsure)
- Create normal maps (Unsure)
My problem lays in step 5-6.
I was following Alex Alverez’s Jester tutorial and it’s a great aid, but it only shows how to use normal maps to create a still image. (The mesh he brought into maya was way too high for animation). He briefly talks about using displacement maps to get the mesh high poly enough for a normal map, but never goes into detail. Can anyone shed some light on this?