Hello, and much respect to all.
This is my first question ever posted, and with no delusions of grandeur.
I really admire everyone’s work and love ZBrush. I am a makeup effects artist and newbie to ZBrush.
That having been said, I respectfully request a little help, (SEE BLACK TEXT BELOW)
As mentioned, I am very new to Zbrush, just one week, and have become addicted to it, but still have so much to learn. Year’s worth, I am sure.
I started this model with a zsphere primitive, and it still is, if I am correct, and have just been playing around. I would like to finish it, but could use a few questions answered. I probably should just start another one, but like the beginnings of the character. I think I need to convert it into a polymesh to continue to divide it, and work with MRME, but I don’t know how, and I don’t see the appropriate part of the Geometry interface shown in the tutorials I have read and watched, to do this?
I AM INCLUDING A SCREEN CAPTURE, SHOWING THE LACK OF THE APPROPRIATE BUTTONS IN THE geometry
I have obviously missed a vital step or two, or three?
Can you please help a lowly beginner with this? (See attached photo)
Reluctantly, (but I believe it to be necessary), I AM INCLUDING A .JPG SCREEN-CAPTURE ATTACHMENT, (Of my humble, 1st attempt at ZBrush), WITH THE GEOMETRY TAB SELECTED. AS YOU CAN SEE, THEIR ARE SOME FEATURES MISSING. I BELIEVE IT IS BECAUSE MY MODEL IS STILL A ZSPHERE PRIMATIVE? AND NEEDS TO BE CONVERTED TO A POLYMESH.
IS THIS CORRECT? HOW DO I ACCOMPLISH THIS…? GENTELMEN???
Much respect to all and your beautiful works. Also, big thanks also to those providing such helpful tutorials.
.
Just a humble newbie.
Regards,
M.M.
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