ZBrushCentral

Trying to Make a Unified/Adaptive Skin correctly ;(

Hey, everyone. So, I created a piece of alien vegetation using zpheres as armatures and zsketched spheres on top. I tried making it into both a Unified Skin and an Adaptive Skin, but when i bring it into Unity, every Zsketch stroke is made into its own poly group. How do I make everything just one polygroup?

After skinning, just use Tool>Polygroups>Group Visible. This will reassign all groups to a single group.

Thanks, aurick. Is there a way to view the polygroups that are being grouped? B/c i just grouped visible and exported it, and, after bringing the grouped object into unity, I had a blank object; there was no model