when making textures from polypainting, it seems the texture size is tied to the size of the uvmap…
if i create a new texture at 4096x4096 and then apply texture from polypaint on an object with uvmaster UV’s the resulting texture is always 2k…
however if i create UV’s using AUV and select 4k UV map size…
then click new texture from polypaint, the resulting texture is 4K…
is there a way to make UVmaster UV’s and make a 4k texture map??
thanks