Can someone explain how I would I use the dynamesh and the decimation master in my work flow for game models. I know how to use them but how I would I utilize them in them in the workflow. Also whats the best way to create normals in Zbrush. I use z-brush>max. I know this is alot but I would be very grateful if someone would just explain how they fit? brief or long any info would do
we would need to know your workflow to determine how you can best utilize dynamesh and decimation master in it.
lol duh I use zspheres to form the base mesh then go to max to correct any topolgy issues then back to zbrush to finish sculpting and painting. then goz everthing back to max and photoshop to tweek the maps
It depends on how you like to sculpt, but dynamesh may not have too much of a role for the bulk of tools if you find yourself getting a good sculpting basemesh from zspheres. It would still come in handy if you wanted to quickly hammer out a shape (with the option to retopologize it later), if you wanted to merge different models together with a nice blend between them, clean up after using the clipping brushes, and probably a few useful things I’m missing. On the top row of these forums there’s a video showing dynamesh in action to help create accessories,which should give you a few ideas.
I find it better to bake normal maps in external programs such as Max or XNormal, which is one of the areas where Decimation Master comes in handy. It will do an amazing job preserving all the surface detail that would be helpful to a bake while drastically reducing the polygon count / file size (which makes it easier to bring into other programs without them dying). If you feel like you’re finished sculpting a certain component in zbrush, you can also decimate it to help keep the overall count low (as seen in http://www.zbrushcentral.com/showthread.php?91827-Z4-Beta-Testing-By-Steve-Warner). If you do do this and then later feel the need to sculpt some more changes to it, dynamesh should come in handy again.
Thanks a lot man…Wait there are brushes that can retopolize a model? If so to what degree?