I redid the UV maps of a model and now I want to import it as the level one subdivision. The geometry and point order are exactly the same but for some reason the imported model is offset to be below the original. That causes the projection to screw up. Is there some easy way to deal with this?
before you import go to level 1 subD
store a morph target
morphTarget>store MT
import in the new UV’s (the model will shift again)
morphTarget>switch (should go back to original location)
morphTarget>delete MT
That should do the trick for you.
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