I need some help. I’m trying to create a floor, I plan on masking the floor, and unmasking the cracks in between. Then using the inset deformation to pull the cracks down or flip the mask and pull the tiles up. I’m having trouble though getting exact results.
How can I make a mask that’s perfectly symetrical? If I turn on semitry it only gives me one other point, I want the cracks to be the same width vertically and horizontally too. How can I make these cracks but make them perfectly even?
(I clicked draw pollyframe and then subdivided it a few times so it has the original lines from the base mesh as a guide, but I might not always.)
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