I need to create UV Maps from a 3D sculpt with 10 millions of polygons but it does not have subdivision levels. This sculpture has triangles between the polygons. If I try to use UV Master it does not works as I want, because I will unwrap the model of high polycounts but not the model of low polycounts.
Maybe I will need to use the brush of “Topology” to create a new mesh. I hear suggestions and it would be great you can say me the correct steps to add low subdivision levels. Just I need to create normal and displacement map from a high quality model, but first I will need to get a model with low polycounts.
I tried to use Decimation Master but it creates triangles and overwrites my original model.
Thanks!
