I use Zbrush for making objects in a platform called Secondlife. Unfortunately as it stands the custom imported meshes support for secondlife are very low poly, while they do support up to 1024x1024 textures which allows for a work around for detail levels via baking.
But more often than not a project that I want a lot of detail on requires me to combine multiple smaller mesh objects to achieve the desired results. Example, instead of doing a hand as a single sphere, I would have to break it up, do the palm, then each knuckle individually, then the fingernails as individual pieces as well.
The problems I have encountered with zBrush when trying to work like this are with the tools themselves like move and scale. I find them very counter-intuitive and overly complex for what they need to do.
I am curious if there is a way to get movement tools much like how Maya has it setup, with a bar for each axis, or scale tools in a similar fashion? Perhaps via a zscript or a UI mod?
Also, since I do have to work with so many low poly tools, it would really vastly improve my workflow to be able to have a ‘duplicate’ hotkey to ‘dupe’ the currently selected subtool. Is this a feature available in Zbrush currently or will I have to wait for GoZ to find these tools?