ZBrushCentral

Try to find a good sculpting material

Hey guys, I am a beginner learning zbrush, I mainly use MatCap Grey as my sculpting material because I think I can feel the shape and the volumn best with this material. However MatCap material has no response to the light, and in recent works I need to feel the shape in different light conditions. I try the zbrush skinshade and basic material, but I find it hard to correctly feel the volumn. I would really appreciate if anyone can share a material that feels like matcap grey but has response to light. Thanks so much and happy Zbrush~~~:D

Matcap materials have the lighting baked in. In order to have them interact with scene lighting, you’ll have to use one of the older standard materials.

Prior to the addition of matcaps, the deafult material in the program was the “fast shader” material. However, I think you’ll get closest to the results you want by selecting the “basic” standard material, reduce its Diffuse value a bit, and increase the Specular value slightly in the Material menu, until you get in the ballpark of the grey matcap. Just remember, you can never match it exactly without matching its baked in lighting.

Be sure to then save this material, so you can load it into any file you wish.

Thanks, Spyndel, I will try to tweak these factors, just being afraid the wrong shader may give wrong feeling which turn outs to have bad sculpting results. Does these factors have to match something, or I can just adjust whatever I want?

You can adjust whichever parameters of a material you wish, but they will be lost when you exit the program unless you:

  1. Save the file as a Project(.zpr), in which case any material changes will be saved for that file.

Or

  1. Save the altered active material (Material > Save), then manually load that material (Material> Load) into a material slot when working with future files.

I might suggest sculpting with whatever matcap you’re most comfortable with, which will remain a constant, then previewing the model with a standard material to check it with different lighting setups.