You’re right, some good things have been lost/deferred moving from Z2 including the short-lived technique that was initially a subject of the zscript in this thread (so nobody waste their time there).
I think more things have been won than lost though. I used a different technique for the ‘low flow’ image, which ended up being built from four plane3D’s and a gear3D. Using 1 plane for the sky, 1 plane for the land, 1 plane for the ‘flat water’ and 1 for the ‘temple/reactor/spaceport/city’. All the details are brush displacements using default alphas. Really quick too, not very much more than 10 minutes including thinking time.
The style was achieved by using the clone brush to move all depth and color to a new layer before baking and applying a basic mat for shadows. Then saving out a number of different matcaps and messing about in photoshop, e.g. the white backlit highlights are a toon shader that’s had a white inner/outer glow added in photoshop as it was overlayed.
Commanding landscape perspectives in ZB however is still pretty hard, lots more things to try out there.