Hello all,
I recently posted about this problem I’m having in ZB 3.1, but realized there was still a lot of questions left and that I didn’t have enough detail as I should. After calling the helpful folks at ZBrush, they suggested that I should post again, supplying screen shots of what I’m doing and also to experiment.
Here’s a brief summary of what I’m trying to do and the problems that are occuring:
- I'm trying to create a displacement for a Poser character, by following a tutorial posted at the following link: [http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2700922](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2700922). This tutorial explains in detail the steps that I follow and the settings I use.
- After following the steps in that tutorial, and exporting the displacement, it looks as though big chunks have been taken out of it.
- I've tried tinkering with the DExport options, and it still does this.
- In the pictures featured in this thread you'll probably see the following: What it looks like rendered on the head I'm working on in Poser 7; an experiment by trying it on another head with that what I've painted on it appears to look normal; and the copy of the map itself, as it shows that it is broken even on another head.
–R.