Ok, I’ve been searching all over for this before posting, but nothing has helped. I’m sure it’s an easy fix, but I’d just like to know about it!
I’ve got a bust of a female model game-quality model. Her UVs are going to be mirrored in the end to save texture space. She’s split down the middle, and all I wanted to do is display another mirrored half.
I’ve tried TRANSFORM–>ACTIVATE SYMMETRY, but it doesn’t display. How can I mirror the model to make it look like it’s a complete bust? I want to see what my work in zbrush looks like so I can eliminate the ‘mirroed texture look’ as I work. Please help! This is a fresh install of zBrush…AND Windows!