Hello all,
Here is the deal: As far as I know, I am doing it correctly. I take the model. I go to the lowest subdivision level on my model. I select either AUV or PUV tiles. After doing this, I create texture maps and normal maps. I open Maya. I apply everything as planned. BUUUUT, when I render, it looks totally out of whack-everything is tiling the wrong way. As far as I know I DO flip the UVs before I do anything else. I don’t know why this keeps happening to me and I don’t know if it is the texture that is screwed up or the normal map or both.
I am enclosing thumbnails-could somebody tell me what in the name of sweet God happened?! (Note: have a high poly mesh in both cases.)
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