ZBrushCentral

Trouble with Texture and Normal Map Export Z3.12b Mac

Ok, here goes. I recently updated Zbrush with the long awaited upgrade. However, I have tried to export both my texture and normal maps and I am getting some very strange streaking and seam lines. I UV mapped my character ahead of time. I am exporting my normals at the lowest subdivision level with it set at Tangent. I don’t know why this is happening and I’m hoping somebody else may have had this happen too. Any help is greatly appreciated.

body_clr.jpg

Attachments

body_nrml.jpg

Do you have overlapping UV’s, or multiple UV regions?

What happens if you press the Tool>Texture Map>New From UV Check button? If any portion of the mesh turns red, you’ve got overlapping UV’s which are probably to blame.