I have made a model using ZSpheres. (More than likely it’s a jumble of ZSpheres and that might be the root of my problem.) I wanted to retopo a few parts that had some wonky topology from the start. I watch numerous tutorials both here and on Youtube and here’s the steps I took:
- Loaded Tool.
- Drew it out and switched to edit mode.
- Cloned it at the highest sDiv and again at the lowest.
- Selected a ZSphere
- Went to “Rigging” and “Selected Mesh.” Selected the high sDiv clone.
- Went to “Topology” and “Select Topo.” Selected the low sDiv clone.
- Clicked “Edit Topo.”
The following image is what I got. You can see the jumble of topography inside the model where a butt load of ZSpheres collide. The model is of a cartoon duck sitting on a rock. I just wanted to add more topo to his tail and feet, but I can’t see them to work on it.
Suggestions?
Thank you!
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