Hello everyone. I’m new to Zbrush. Got tired with Mudbox and all the artifacting on displacement map exports.
I’m trying to import a 29million poly .obj into Zbrush 4. I keeps getting an error “Error ecountered while importing a file”… I also tried importing the same geometry as a .MA file and it says an other error “missing xyz vertex data”. Followed the instruction on the Zbrush wiki saying to delete history in Maya before saving the MA file. I also tried using GoZ for the same model and it said the same error “missing xyz vertex data”. The obj is just one character and has multi tile UV cordinates. I can import an 8 million poly version of the same character but I need to 29 million version. It’s an exported obj from Mudbox 2010. What am I missing? What do i need to do?