Hi everybody. I started working with Zbrush a few days ago, but I am having trouble with a certain issue…
Now I usually started working with a sphere and realized later on that I need to make it a bit larger here, a bit larger there. Well I ended up with a lot bigger polygons (hope that name is right) than on those parts where I didn’t enlarge my sphere.
I used the standard brush for this. Now I know this must happen somehow, because the brushes don’t add polys to the object but is there a simple way to distribute them more evenly?
First off: Is there a way to avoid this issue without subdividing the troubled areas?
Seconds problem is that somehow local subdivision works very strangely for me. Now when I leave only the small troubled area unmasked and subdivide somehow only the borders of the unmasked area get subdivided while the rest seems to be the same (working on level 1 without higher levels).
Afterwards I tested the same with inverted masks and a big unmasked area gets divided just fine…
But I am pretty sure that it did work for me the first time I tried it out on a basic sphere.
Are there known issues with objects with subdivision history? I did save my object in the work process and made it a 3d polymesh at some point…
thanks in advance 
