Hello everyone and welcome to my first post, riddle with potentially redundant/already answered questions 
I’m trying to place some fine detail into my model using the Standard brush, Drag Rect stroke and a rock alpha. The problem I’m having is being able to apply a high enough level of detail without destroying the underlying shapes.
I’ve tried to offset this by lowering the Z Intensity, but I lose most of the detail in the alpha.
On a similar note, while using Projection Master, I’m unable to rotate my alpha while sculpting. Is this how it’s supposed to work or am I missing something?
I’d appreciate any help anyone’s willing to offer.
Cheers.