Hello,
I am having trouble figuring out how to render both SSS on a character at the same time as rending fibers for hair. I have loaded the demo project SSS zstartup which I read is how to get the SSS material. I then load my sculpt and change material over to the SSS material. When I do that, it seems to apply to all my subtools. I select my character, change to the material attribute and select fill color which normally makes the material stay on the selected subtool. However I notice if I change subtools and choose a different material, it applies to my figure as well. If I leave it on the SSS material, and then try to do a BPR render (with SSS and fibers both enabled in render pallette) The skin will render with SSS material but the hair comes out all frizzy looking. If I render the figure without loading up the project for SSS, the hair renders fine. Is there a trick getting this to work? I thought about rendering out the figure separately from the hair, but I wouldnt be able to get the correct alpha for the hair as there would be nothing blocking out where the head should be. I know it could be done in lightwave by making the figure invisible to the camera, but I would rather do it in Zbrush as I think it looks better when rendered in zbrush.
Thank you,
First picture is how hair looks before being rendered. Second picture is what is happening when I render using SSS after loading that demo project to get the material.
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