Hi I am working on a cell mesh on zbrush and I want to expot both the mesh and the texture on 3ds max 9. However if I try the method in the Z classroom video it seems to mess up. Ill attach a screen to show what happens to the texture map.
What am I doing wrong please help :eek:
Thanks!
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Thanks for the info goast. That might just be the problem. However I do need the polygons to have limit as when they get too big I cannot use them… So is there a way to maximize the pixels without increasing the polygons? or is that just wishful thinking?