Hi, sorry about asking this, I’m sure this has been asked 379.000 times lol, but I’ve looked around for tutorials on creating UV maps in Zbrush and exporting for other Apps… and I don’t know why it’s not so easy to find as all other subjects…
I’m kind of new to UV mapping, I know how it works in theory but I don’t know much about the details (PUV Tiles, GUVs etc…), neither have I ever created or manipulated a UV mapped texture… I have the notion that PUV tiles are a faster method and it’s best for use within Zbrush… but I noticed it creates a weird tile setup that I’m not sure if other applications might read well… (unless there’s some mapping method i don’t know about)
I just want to be able to export what I paint on my Zbrush model to use it on the exported .OBJ file, by what I’ve tried out so far, painting textures directly on the Zbrush model is way more comfortable than texturing in other programs.
So anyway, I have a model of a japanese mask I finished modeling, I want to render it in VUE along with other stuff in the scene…
It’s about 900,000 polygons in 1 single merged tool (I can lower it to 60,000 with decimation master BUT I loose what I painted on with Polypaint if I decimate it, I’ll have to lower it either way cause VUE has trouble handling large poly models, but I’ll get to that part of decimation master once I learn how to create UV maps and export textures first) (But if anyone wants to explain that part too it would be great)
Anyway, down to the problem:
I set up my document size to 1024 x 1024 (read somewhere it’s one of the first steps, the doc size must match the texture size)
I move on to the UV mapping panel where I set up my UV map size to 1024 (to match the doc size)
I try to assign PUVs and it says I have to raise my UV map size or lower my UV Map border
I lower the map border even to zero and it keeps saying the same thing… so I guess I have to raise the map size… I raise the map size and it only seems to work with a really big map size like around 4096,
My problem is, as soon as I click on PUV Tiles (having slided up to 4096), Zbrush freezes… I assume it’s undergoing some process and I have to wait (since that sometimes happen when it displays my model preview in the material selection window), but I waited around 10 minutes and nothing… still frozen…
Is a 900,000 poly model way too heavy for this task?
I’m on a relatively old comp… around 1.4 GHz and 1Gb of RAM (I have to upgrade ASAP but I haven’t had trouble with zbrush at all in that matter)
Thanks

I deleted the lower levels after I was ok with the main shape thinking it would help zbrush to work faster…
So it won’t let me reconstruct (on a side note, I cheked the mesh integrity and it says about 5000 polys are being shared with 1 edge, or something like that… I think that happened when I blended in some ears I cut out from demohead… I wanted to save time with those… 