Hi! its been a long time since I posted here in ZC I wanted to share something I did while beta testing the new Zbrush 2026 mainly the bridge between Zbrush and Substance Painter.
Thanks to the bridge I was able to send an unfinished sculpt from zbrush , do a texture test and keep working on the model , whenever I wanted to see the textures since the materials were procedurally made I just needed to save them as a smart material and apply it to the new model and that way I was able to keep iterating in textures and model at the same time.
Final Render in Unreal
Sculpt and Textures WIPs
I also did some blendshapes in Zbrush and baked an animation that you can watch here:
https://www.instagram.com/p/DXKgYnhEYNR/
Thanks !!!










