ZBrushCentral

TristanArtForm Works

Alien_2.jpg

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Alien_2.jpg

Alien_3.jpg

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Alien_3.jpg

WIP for non-serious Halloween character.

Fat_Demon_WIP_1.jpg

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Fat_Demon_WIP_1.jpg

Fat_Demon_WIP_2.jpg

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Fat_Demon_WIP_2.jpg

My favorite holiday! Lots of Hammer movies! Huzzah!

Here’s this year’s card.

Happy_Halloween_1.jpg

Demon_Pic_For_WEb.jpg

Pumpkin_Pic_For_Web.jpg

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Demon_Pic_For_WEb.jpg

Here’s an early WIP of a model I’m working on for a client. Still a lot of work to do on surface detail and maps, but I figured it was far enough along to post a WIP shot

Stegosaurus_WIP_1.jpg

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Stegosaurus_WIP_1.jpg

New Work. Still doing some material tweaks in Keyshot, but here’s where I’m at with it just now. May try to add feathers at some point.

Stegosaurus_1.jpg

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Stegosaurus_1.jpg

I really like the sculpting here. The texturing and composition are truly outstanding.
Looks real… great work.

Thank you very much

Stegosaurus_2_WEB.jpg

Stegosaurus_3_WEB.jpg

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Stegosaurus_3_WEB.jpg

Nice from any angle!

Any hints has to how you made the background?.. Thanx.

Thanks again. The background is done in Photoshop using lots of different layer types, image samples, digital painting and manipulation tools. The only 3D elements are the dinosaur and the rocky “plinth” it’s posed on

Got it! This really helps. Thanx again.

Stegosaurus_4.jpg

Stegosaurus_5.jpg

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Stegosaurus_4.jpg

Stegosaurus_5.jpg

Personal piece done to experiment with some techniques in both Zbrush and Keyshot

Space_Station_WEB.jpg

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Space_Station_WEB.jpg

Hi all. Personal piece to experiment with various techniques.

Outpost_WEB.jpg

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Outpost_WEB.jpg

nice concept!

Thank you, Zayacoon

HI all. It was great fun being able to test out the powerful new modeling features in ZBrush2018.

Attached are images of two of the models I created for the test. All modeling and texturing was done inside Zbrush 2018. Keyshot was used for the colored renders and Photoshop for comp.

Both models were done using Sculptris Mode to create the original model – no dynamesh at all. The spacecraft, helmet and belt buckle for the panicky alien were done almost entirely using the new insert primitive functions along with the new deformers. Final detailing was done using my traditional Zbrush techniques.

ZBrush 2018 has some really amazing new additions to the Zbrush toolkit, and I’m looking forward to watching the direction everyone’s art will take as people discover ever newer and amazing ways to utilize the new capabilities.

Captain_WTF_01_WEB.jpgCaptain_WTF_02.jpgCaptain_WTF_03.jpgCaptain_WTF_04.jpgCaptain_WTF_05B.jpgPanic_01.jpgSmaill_Alien_01.jpgSmaill_Alien_02.jpgSmaill_Alien_03.jpg

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Captain_WTF_01_WEB.jpg

Captain_WTF_02.jpg

Captain_WTF_03.jpg

Captain_WTF_04.jpg

Captain_WTF_05B.jpg

Panic_01.jpg

Smaill_Alien_02.jpg

Smaill_Alien_03.jpg