Personal project I did last year for fun! No Base meshes used, everything sculpted from scratch without symmetry for more practice. For the Trinket Dealer I started with ZSphere sketch, blocking out main masses and final intended pose, then Dynamesh workflow from there. Minions were sculpted separately in pose as well then brought into the scene for placement and final touches. Zremesher was used to get better topology and easier UVing. Textures done in Substance Painter, final renders in VRay. Concept credits go to the amazing Tooth Wu. Thanks for viewing!
For more works: https://www.artstation.com/jamirblanco













