ZBrushCentral

Tribute to Ron Mueck

ace. love it

Very nice model and skin shader!:+1:

hey grugi!

beautiful work. really like the render.
looking forward for more from you.

-r

Thanks :slight_smile:

A couple of new shading/lighting tests.

I think the hi specular version has too much spec, and the other is too low.
But once I have a specular map I can have a little bit of both versions.
Since this model is a mask, I don´t aim for a 100% real skin look,more of a silicon look which is painted to make it look like skin.

cool sculpt and shading! i’m starting too with the vray sss2 any info,tips or settings you used would be very usefull.

excellent!
i immediately recognise the inspiration of ron mueck, i saw an exposition
of his works 2 years ago, it’s really good job

great work! nice shaders

congrats

Thanks for the nice words. I will post a little bit of the workflow later.

Here is another lighting test. The idea is to have that mask hanging on a wall. The way you can see Ron´s sculpture in a museum ;) ;) I just don´t like, that the diffuse light,bouncing off the white walls are killing all the specular hilights. So I need to figure out a better light setting for a situation like that. [

](http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27193720%27,%27mueck_tribute_11.jpg%27,1,0%29)

I guess you dont know how many time spends mental ray’s fast sss skin compare with vray engine :lol:

Comebacks in broken english, priceless. I’m kidding :slight_smile:

Grugi: I think your right, the GI is really washing out your acute detailing. Maybe just try lower the intensity of your light to get less bounce, and/or two lights on either side of your model. It’s looking great, gj:+1:

[mueck_skintest_tn.jpg]mueck_tribute_13.jpg

looks pretty good to me. The skin looks awesome

yeah this lighting really makes the eyes come to life.

It’s terrific! It is of the Ron Mueck self-portrait if I’m not mistaken. Ron’s stuff is giant sized, fiberglass / resin sculptures. He’s most famous for the giant infant sculpture installation art. I want to save up and buy a Mueck some time in my life, just park it in the foyer under the vaulted ceiling, let it peek out the upstairs windows and scare the neighbors.

Great job, great render, great subject matter! :+1:

ooooooh. this is looking nice. i love how bold and soft it is. great WIP. cant wait for finished product.

Glad you like it so far, still a long way to go … :slight_smile:

Did a first test for the beard. I´ve used Hair&Fur in 3dsmax. There are some pretty hard transitions which I want to fix, but overall I think it doesn´t look too bad.[

](http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27194018%27,%27mueck_tribute_15.jpg%27,1,0%29)

Looks great besides the hard transitions

Nice. Looks a lot like the original too. cool model and cool renders.

:+1:

Another test. I´ve worked a bit more on the overall shape of the model, tweaked the texture,shader and lighting. But I still need more color variations in the maps.

There is a lack of specularity in most places, having some trouble with my hdri reflection, but I will fix it soon. For now I was trying to get the sss shader looking good. And still, he needs some eyebrows,beard and hair ;) [![render5.jpg|960x1280](upload://zgLEACwg6tJK1IzKRh3Hwq2E1Jo.jpeg)][](http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27194966%27,%27render5.jpg%27,1,0%29)

you’re getting spot on my friend. I love it. I hope you maybe take on some of his other pieces too. he might be interested to see it.