ZBrushCentral

Triangle pitching? how to remove? Smooth doesnt seem to work..

Hey Guys,

Sorry to bother you, I havent tried a search on this but was just wondering how to get rid of these aweful tri artifacts? when I try and smooth the pinching out it seems to do nothing, I dont remember this happening in ZB2.

Any tips guys, apart from keeping everything as quads ; )

Regards

Lee

If I remember correctly, subdividing the first level with smoothing off (turn off the Tool:Geometry:Smt button) helps with this. Switch smoothing back on for subsequent subdividing.

The flatten brush wacks them as well, but smoothing brings them back. I don’t recall Z2 having this problem, with 3-poles causing ‘puckers’.

A mesh that’s part triangles and part quads will always produce problems when subdivided due to the fact that these types of polys are handled differently. Quads are divided into four quads, and the surface is smoothed. Tris are divided into three quads, and the surface is not smoothed. So if you have both types of polys in your mesh, the model will be partly smoothed and partly not. This is why it was suggested that you turn Tool>Geometry>Smt off when you divide the first time; it allows the entire mesh to smooth uniformly when you then turn it back on for the second and subsequent divisions.

The puckers, though, are due to points where more than four polygons come together. These “stars” always produce a pucker and should be avoided.

Thanks for all the help guys, it’s much appreciated.

Cheers

Lee