Treant Ghost and orc rendered out of maya modeled with zbrush and maya.
[](javascript:zb_insimg(‘17846’,‘OrcBackmain_SM.jpg’,1,0))
1 question. Is there any way to smooth the edges when creating a normal map or does a person just have to crank up the subdivide until its subpixel size?
-Billy Ahlswede
DigitalForgeStudios.com