ZBrushCentral

transpose tearing the mesh

i’m having a lot of trouble easily moving an object…is there any way to rotate an object exactly 90 or 45 degrees without using the transpose tool?..can you enter it numericaly anywhere?

& when using the move tool my mesh gets torn apart…what am I missing here?
is theree a field of influence I should be seeing with the transpose tool?

in short…is there an easier way to move an object

Hey Stefan_Morrel
It almost looks like you were trying to transpose a masked object with the ViewMask clicked off. I know I’ve done that before.
But to answer your question of another way to move objects, if you go to the menu Tools>Deformation>Offset or Rotate you can highlight the axis you wish to move or rotate on. Then just click once on the slider until it highlights and type in your angle.
Hopefully that will give you the desired result.

-j

thanks jelee…the options in the deformation rollout were exactly what I needed :+1: …rotating now is very easy.
is there an option to increase the responsivensss of the dials?..offset works but it does it in very small increments…typing higher numbers than 100 seem to be ignored…so I’m needing to offset several times to get it into position

re transpose…I was thinking the same thing, that it was masked…but I’ve made sure there was no masking on that object so I dont know why it’s being distorted

Cheers
Stefan

Glad we got you half way taken care of Stefan_Morrel.
As far as responsiveness to the sliders, I’m not aware of anything immediately unless they have added a new item in the preferences for just that.
You know what you might try is creating a macro button that offsets a specific increment every time it’s pressed. Macros are really easy to make.
http://www.zbrush.info/wiki/index.php/Macros
That’s my best solution off the top of my head.
I really can’t understand the tearing though. Hopefully it’s not a common occurrence for you.
Best of luck,

-j

I think your whole model is very large, and, as Transpose has a limit of influence, this is causing the problem. (Apparently some ZB2 meshes can be large when brought in to ZB3.)

Back up your model first to be sure of recovery should something go wrong. If you have only one object [no subtools] then you can press Deformation>Unify to scale the object. Do not use Unify when you have subtools, as the scaling will not be uniform; instead use the Deformation>Size slider to scale down by the same amount for each subtool. I suggest you input -50 from the keyboard and then repeat this if necessary. Note that if you put in -100 your mesh will disappear, never to be seen again!

Edit: reducing the scale of your mesh should increase the responsiveness of the offset slider. :slight_smile:

HTH,

ah…there ya go :)…using unify to scale the mesh down & now it works just fine with transpose…thanks for the tip marcus
I think we need a visual clue as to what the field of influence is with transpose

& thanks for the macro button tip jelee…that should help in moving meshes by larger degrees

I agree that would be useful.

I haven’t seen anyone else mention this, but the old move/rotate/scale gyro’s still work. You simply go out of edit mode, like before (T) and click on Move (or W). You can use the gyro to move your tool to a new position. Hit T again to go back into edit mode.

Note: this will only work on the entire model, not on individual subtools.

That’s why people aren’t mentioning it - it would cause a lot of confusion if people are trying to reposition subtools. :wink: