ZBrushCentral

Transpose rigging problem

Hello everyone. I’ve lurked here for awhile but have finally joined with a question. I’m working with a model I bought from dosch to practice how to use zbrush. Creating all the subtools and geometry levels has gone smoothly, but I’ve run into a snag while rigging the character using the transpose rigging method with zpheres. After binding the mesh, part of the model is moving with another part that I did not intend. I think I might need more parts to my zsphere rig. See image. Any advice would be helpful.

Attachments

cowboy.jpg

seems the upper arm is being weighted with the brim of hat - add a zsphere from the top (head)sphere and drag it nearer the problem area - i would pose without hat then position it - after binding mesh in polyframe mode hit topology > edit topology to see the polys to zsphere weight groups

Thanks! I suspected I needed more spheres. I’ll also try to position the hat afterward. Once I get comfortable with how this all works, I’ll be starting a few of my own models. Thanks again.