Is it possible to pose a character,sculpt some extra detail (ie where a material is pulling ) then be able to snap it back to the original pose (T pose0 with the added detail still there?
store a layer at level one or two of the T pose, and another with the posed version on lvl 1 or 2…whichever the Tpose is set at. Then go up levels with the pose, and reform the mesh to fit the changes. Then step back down to the layer subD level and turn off the posed version…tada
hope this helps, good luck
Hey goast666, this is a great solution. I was searching for this question on the forum and I found your answer. Many thanks 