ZBrushCentral

Transpose Master woes

I’m getting odd results with Transpose Master. Thought it was because my poly count was too high so I decimated and Z-remeshed it but got the same results. Any ideas?

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It’s still too high for a ZSphere rig. That is the typical result when trying a rig with too many polygons. Instead of using a ZSphere rig you could try using masking and the transpose line to pose your model. That should work OK.

Thanks Marcus. I’ll try that, next.