I have got an armor of maybe 10 subtools and I wish to unwrap them in zbrush onto one uv. All of the subtools have higher subdivision levels, is there really no way to unwrap all of the subtools onto one uv map. Because I did try to transpose all visible subtools. (Armor) And I did unwrap it and when I flattened it, it looked nice but the Uvs for the subtools did not seem to transfer back to each individual subtool which really is aggrivating.
The only thing I can think of doing is unwrapping each subtool inside zbrush, export all the 10 models to blender. Combine all the objects, edit the uvs. Divide all the models into individual models again, export them. Reimport them one by one into zbrush again and project back the detail on each of the subtools.
Not only that, then I would have to bake out the diffuse, occlusion and normal map from each of the ten subtools plus the models. Then combine all the normal maps into one normal map, combine all the diffuse maps into one diffuse map and same with the occlusion map in photoshop.
Another way might be to make a copy of each subtool, delete all the higher subdivisions and keep the lowest one, combine all the low res models from each subtool, unwrap them, split them again inside zbrush. Reproject back the detail on each model then bake out the maps.
It makes my head spin just thinking of what a mess this is, imagine how easy it would be if you could just unwrap all of the subtools at once, bake out one map of all the subtools at once and end up with one diffuse map, one normal map and one occlusion map.
Is there really no way to skip having to spend 4 hours messing around with all this stuff, who knows there’ll probably be some issues too if you would export it to blender. I can imagine when you import back the parts that they might not end up in the same locations as they were inside zbrush. This is really grinding my gears and discourages me from attempting to texture the model. Such a time sink that easily better could be spent trying to make better looking sculptures, any help appreciated.
Thanks 



