ZBrushCentral

Transpose master Question

Hey folks,

Is there a way to use transpose master to pose a body (organic object) that has Subtools (hard objects) on it, so that the body deforms but the SubTools maintain shape and only moves and rotates with the body.

So far when I use transpose master the SubTools all deform with the pose.

I want to use Zbrush tools so I don’t have to build a rigg in maya.

-J-B0t