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Transpose master just destroyed my UVs

Topic sums it up. I just spent the past 3 hours getting this character into the pose I wanted, brought it back into XSI, and all of the normal maps I created, all of the textures I painted, gone because my UVs are suddenly UVTiled or AUVTiled or some other stupid auto-UV.

How exactly do I get my UV’s back on a posed mesh? And why does transpose master re-UV my model in the first place???

so frustrated right now :angry:small_orange_diamond:angry:small_orange_diamond:angry:small_orange_diamond:angry:small_orange_diamond:angry:

edit: I’m aware of the issues people were having with older versions, but I am using the latest version.

not sure why it does it, but it’s no biggie.

Take your unwrapped version of the model in XSI.
export them out as usual (subtool by subtool)

go to your posed model.
grab a subtool and go to the lowest SubD.
store a MT. (tool>morphtarget>storeMT)
tool>import (grab original unposed, Unwrapped model)
tool>morphtarget> SWITCH (should go back to your posed version & have the UV’s again)
delete the MT
do a UV check…

That should have you all set.