Hi, I’m new to the forum and have been using zbrush for about a month.
I’m working on a zombie model. I began using zspheres to create a bone structure, then I meshed it out, used dynamesh, subdivided and all that stuff. Currently, I only have 3 subdivisions and my polygon count is pretty freaking high. I tried to reconstruct my lower subdivisions, but can’t because my mesh somehow contains triangles.
Anyway, my model looks pretty good and I want to pose him, so he…looks like a zombie trying to chase someone. So, I used zspheres and created a rig (I made a normal skeleton once, and the second time I tried cuz the mesh was crazy skewed, I made a fatter rig, so it filled the mesh). Well, the second time I tried to pose him, the mesh kept rippling. I decided to just stop and see the damage it had done to my figure. He’s rippled…like, his legs look like they were built out of lego blocks. Very chunky, huge blocks. I don’t know if it’s because my lowest subdivision is too high in polys or if I’m doing something completely wrong. I expect there to be some stretching in my model, but not quite this bad. Is there anyway I can fix my issue? Any help would be fantastic:)
